Bounty Hunting | Yes | Yes | No | High | No | Yes | Merit proportional to bounty claim, awarded on kill | In Target System | n/a | Cashing in the bounties at a friendly system power contact afterwards gives a bonus | Positive, generally for system controller |
Collect Escape Pods A | Yes | No | No | No | No | Yes | Power Signal Sources are a good place to look | In Target System | Supporting System Power Contact | Certain megaships and other POIs can give a higher rate of escape pods | Mildly positive for hand-in station owner |
Holoscreen Hacking | Yes | Yes | Yes | No | No | Reinforcement Only (Fine elsewhere) | Requires Recon Limpet | Starports | n/a | In Acquisition and Undermining, rapidly damages reputation with station owner | None |
Power Kills | Yes | Yes | Yes | No | No | Reinforcement Only | In Undermining systems, killing ships belonging to another Undermining Power does nothing | In Target System | n/a | In Acquisition and Undermining, kills are illegal but do not increase notoriety | None |
Retrieve Power Goods A | Yes | No | No | Low | Yes | If not caught | Goods are in locked containers, ebreach or combination to open | Surface settlements in target system | Supporting System Power Contact | | None |
Scan Datalinks | Yes | Yes | Yes | No | Yes | Yes | Scan “Ship Log Uplink” with Data Link Scanner | Non-dockable megaships | n/a | Only once per megaship per fortnight | None (unless combined with a mission to scan the same ship) |
Sell for large profits A | Yes | No | No | Moderate | No | Yes | Any cargo worth 40% or more profit | Station in supporting system | Station in target system | Once profit threshold met, more expensive goods are better. Undocumented location requirement. | Positive for station owner |
Sell for large profits R | No | Yes | No | Moderate | No | Yes | Any cargo worth 40% or more profit | Station in any system | Station in target system | Once profit threshold met, more expensive goods are better | Positive for station owner |
Sell mined resources A | Yes | No | No | Low | No | Yes | Sell any actually mined goods, note location requirements | Mining sites in Supporting System | Station in target system | Location requirement is unusually harsh, and not documented | Positive for station owner |
Sell rare goods | Yes | Yes | No | Low | No | Usually (Fine only) | Sell rare goods | Any rare goods producer outside target system | Station in target system | Merit gain is better for higher sale prices | Positive for station owner |
Transfer Power Data A | Yes | No | No | Low | Yes | If not caught | Downloadable from data ports | Odyssey settlements | Supporting System Power Contact | Each Power has preferred types of data which give better merits. Data types may be related to data port type. | None |
Transport Power Commodity A | Yes | No | No | No | No | Yes, but other Power agents may attack | Location is crucial | Power Contact in Supporting System | Power Contact in Target System | Limited allocation per half hour, somewhat dependent on rank | None |
Upload Power Malware A | Yes | No | No | No | No | If not caught | Upload to data ports | Any Power contact | Odyssey settlements in target system | Only one item can be uploaded per port. Long upload time. | None |
Complete Support Missions | Conflict only | Yes | Yes | Moderate | Some | Yes | Any mission in the “Support” category | Station in target system | n/a | Merit gain proportional to donation size for those missions. Restore/reactivate Odyssey missions are very good. | Positive for mission faction |
Flood markets with low value goods | Conflict only | No | Yes | Low | No | Yes | Goods must sell for 500 cr or less, and be on the station market as supply or demand | Station in any system | Station in target system | The cheaper the better. Hydrogen Fuel is usually a safe bet. | Variable but small for station owner |
Scan ships and wakes | Conflict only | Yes | No | High | No | Yes | Normal scan of ships. | In Target System | n/a | Autoscans count (including your own SLF, though the merit count is far too small to be exploitable) | None |
Collect Escape Pods R | No | Yes | No | Low | No | Yes | Damaged or Occupied Escape Pods | In Target System | Target System Power Contact | S&R payout bonuses help with this | None |
Exobiology | No | Yes | No | High | Yes | Yes | | Anywhere | Station in target system | Data collected after 7 Nov 3310 only | None |
Exploration Data | No | Yes | No | High | No | Yes | Merits per system, not per page – cheap systems get nothing | Anywhere >20LY | Station in target system | Data collected after 7 Nov 3310 only | Positive for station owner |
Collect Salvage R | No | Yes | No | Low | No | Yes | Black boxes, Personal Effects, Wreckage Components | In Target System | Power Contact in Target System | | Positive for station owner |
Sell mined resources RU | No | Yes | Yes | Moderate | No | Yes | Sell any actually mined goods, note location requirements | Mining sites in Target System | Station in target system | Location requirement is unusually harsh, and not documented. Merits proportional to sale price. | Positive for station owner |
Transport Power Commodity R | No | Yes | No | No | No | Yes, but other Power agents may attack | | Power Contact in Stronghold System | Power Contact in Target System | Can’t reinforce a system with its own supplies | None |
Collect Escape Pods U | No | No | Yes | No | No | Yes | Power Signal Sources are a good place to look | In Target System | Friendly System Power Contact | Certain megaships and other POIs can give a higher rate of escape pods | Mildly positive for hand-in station owner |
Commit Crimes | No | No | Yes | Very Low | No | No | Murder of Power or minor faction ships or personnel | In Target System | n/a | System authority appear not to count | Negative for ship owner (irrelevant for Power ships) |
Collect Salvage U | No | No | Yes | Low | No | Yes | Black boxes, Personal Effects, Wreckage Components | In Target System | Friendly System Power Contact | | Positive for station owner |
Transfer Power Data U | No | No | Yes | Low | Yes | If not caught | Downloadable from data ports | Odyssey settlements | Friendly System Power Contact | Each Power has preferred types of data which give better merits. Data types may be related to data port type. | None |
Retrieve Power Goods U | No | No | Yes | Low | Yes | If not caught | Goods are in locked containers, ebreach or combination to open | Surface settlements in target system | Friendly System Power Contact | | None |
Transport Power Commodity U | No | No | Yes | No | No | Yes, but other Power agents can legally attack | | Power Contact in Stronghold System | Power Contact in Target System | | None |
Upload Power Malware U | No | No | Yes | No | No | If not caught | Upload to data ports | Any Power contact | Odyssey settlements in target system | Only one item can be uploaded per port. Long upload time. | None |