Tool index

Powerplay Tools: Reference Card

Activity Requirements

These use the "system merits" shown on the tug-of-war display on the map. Personally-earned merits for rank are usually four times greater than these (but can have different multipliers).

Merit bonuses and penalties.

"Preferred" activities for a Power and target system are shown on the map display and receive a 50% bonus to both personal and system merits.

When Undermining, the "System Strength Penalty" and "Beyond Frontline Penalty" will reduce the personal and system merits earned if either is above Standard, with the Beyond Frontline Penalty being more severe. The scale is Standard, Moderate, High, Very High. These measures do not affect Reinforcement.

Weekly Tasks

Each player is given five tasks at the start of the Powerplay cycle, granting a significant number of bonus personal merits - though no additional effect on the control score of the system they are completed in beyond those obtained from the task activities.

Weekly tasks may specify particular systems to be carried out in; these will normally be near to the player's start of cycle location. To reduce the chance of being given an impossible task, it is best to start the week near a border with another Power.

Weekly tasks are mostly optional and there is no penalty for not completing them - a new set will be given the following week regardless. The initial set of five tasks given when joining a Power is required to unlock rank progression (but will never specify systems, so should always be possible).

System Types

Activity Types

Activity Acquisition? Reinforcement? Undermining? Passive? Odyssey? Legal? Details Pickup/Activity Location Hand-in Location Notes BGS effect?
Bounty HuntingYesYesNoHighNoYesMerit proportional to bounty claim, awarded on killIn Target Systemn/aCashing in the bounties at a friendly system power contact afterwards gives a bonusPositive, generally for system controller
Collect Escape Pods AYesNoNoNoNoYesPower Signal Sources are a good place to lookIn Target SystemSupporting System Power ContactCertain megaships and other POIs can give a higher rate of escape pods. Unavailable at Anarchy stations.Mildly positive for hand-in station owner
Holoscreen HackingYesYesYesNoNoReinforcement Only (Fine elsewhere)Requires Recon LimpetOrbital Starportsn/aIn Acquisition and Undermining, rapidly damages reputation with station owner. In Reinforcement may not be available away from front lines.None
Power KillsYesYesYesNoNoReinforcement OnlyIn Undermining systems, killing ships belonging to another Undermining Power does nothingIn Target Systemn/aIn Acquisition and Undermining, kills are illegal but do not increase notorietyNone
Retrieve Power Goods AYesNoNoLowYesIf not caughtGoods are in locked containers, ebreach or combination to openSurface settlements in target systemSupporting System Power ContactNone
Scan DatalinksYesYesYesNoYesYesScan “Ship Log Uplink” with Data Link ScannerNon-dockable megashipsn/aOnly once per megaship per fortnightNone (unless combined with a mission to scan the same ship)
Sell for large profits AYesNoNoModerateNoYesAny cargo worth 40% or more profitStation in supporting systemStation in target systemOnce profit threshold met, more expensive goods are better. Undocumented location requirement.Positive for station owner
Sell for large profits RNoYesNoModerateNoYesAny cargo worth 40% or more profitStation in any systemStation in target systemOnce profit threshold met, more expensive goods are betterPositive for station owner
Sell mined resources AYesNoNoLowNoYesSell any actually mined goods, note location requirementsMining sites in Supporting SystemStation in target systemLocation requirement is unusually harsh, and not documentedPositive for station owner
Sell rare goodsYesYesNoLowNoUsually (Fine only)Sell rare goodsAny rare goods producer outside target systemStation in target systemMerit gain is better for higher sale pricesPositive for station owner
Transfer Power Data AYesNoNoLowYesIf not caughtDownloadable from data portsOdyssey settlementsSupporting System Power ContactEach Power has preferred types of data which give better merits. Data type chances related to data port type.None
Transport Power Commodity AYesNoNoNoNoYes, but other Power agents may attackLocation is crucialPower Contact in Supporting SystemPower Contact in Target SystemLimited allocation per half hour, 15-250 dependent on rank. Cargo disappears at end of cycle if not delivered.None
Upload Power Malware AYesNoNoNoNoIf not caughtUpload Power Injection Malware to data portsAny Power contactOdyssey settlements in target systemOnly one item can be uploaded per port. Long upload time.None
Complete Support MissionsConflict onlyYesYesModerateSomeYesAny mission in the “Support” categoryStation in target systemn/aMerit gain proportional to donation size for those missions, with cargo donations much more effective. Restore/reactivate Odyssey missions are very good.Positive for mission faction
Flood markets with low value goodsConflict onlyNoYesLowNoYesGoods must sell for 500 cr or less, and be on the station market as supply or demandStation in any systemStation in target systemThe cheaper the better. Hydrogen Fuel is usually a safe bet, Limpets also work well.Variable but small for station owner
Scan ships and wakesConflict onlyYesNoHighNoYesNormal scan of ships.In Target Systemn/aAutoscans count (including your own SLF, though the merit count is far too small to be exploitable)None
Collect Escape Pods RNoYesNoLowNoYesDamaged or Occupied Escape PodsIn Target SystemTarget System Power Contact Unavailable at Anarchy stations. S&R payout bonuses help with thisNone
ExobiologyNoYesNoHighYesYesAnywhereStation in target systemData collected after 7 Nov 3310 onlyNone
Exploration DataNoYesNoHighNoYesMerits per system, not per page – cheap systems get nothingAnywhere >20LYStation in target systemData collected after 7 Nov 3310 onlyPositive for station owner
Collect Salvage RNoYesNoLowNoYesBlack boxes, Personal Effects, Wreckage ComponentsIn Target SystemPower Contact in Target SystemUnavailable at Anarchy stations.Positive for station owner
Sell mined resources RUNoYesYesModerateNoYesSell any actually mined goods, note location requirementsMining sites in Target SystemStation in target systemLocation requirement is unusually harsh, and not documented. Merits proportional to sale price.Positive for station owner
Transport Power Commodity RNoYesNoNoNoYes, but other Power agents may attackPower Contact in Stronghold SystemPower Contact in Target SystemLimited allocation per half hour, 15-250 dependent on rank. Can’t reinforce a system with its own supplies. Cargo disappears at end of cycle if not delivered.None
Collect Escape Pods UNoNoYesNoNoYesPower Signal Sources are a good place to lookIn Target SystemFriendly System Power Contact Unavailable at Anarchy stations. Certain megaships and other POIs can give a higher rate of escape podsMildly positive for hand-in station owner
Commit CrimesNoNoYesVery LowNoNoMurder of Power or minor faction ships or personnelIn Target Systemn/aSystem authority appear not to countNegative for ship owner (irrelevant for Power ships)
Collect Salvage UNoNoYesLowNoYesBlack boxes, Personal Effects, Wreckage ComponentsIn Target SystemFriendly System Power ContactUnavailable at Anarchy stations.Positive for station owner
Transfer Power Data UNoNoYesLowYesIf not caughtDownloadable from data portsOdyssey settlementsFriendly System Power ContactEach Power has preferred types of data which give better merits. Data types chances related to data port type.None
Transfer Power Data RNoSome TypesNoLowYesIf not caughtDownloadable from data portsOdyssey settlementsSame System Power ContactResearch and Industrial data do not work in ReinforcementNone
Retrieve Power Goods UNoNoYesLowYesIf not caughtGoods are in locked containers, ebreach or combination to openSurface settlements in target systemFriendly System Power ContactNone
Transport Power Commodity UNoNoYesNoNoYes, but other Power agents can legally attackPower Contact in Stronghold SystemPower Contact in Target SystemLimited allocation per half hour, 15-250 dependent on rank. Cargo disappears at end of cycle if not delivered.None
Upload Power Malware UNoNoYesNoNoIf not caughtUpload Power Tracker Malware to data portsAny Power contactOdyssey settlements in target systemOnly one item can be uploaded per port. Long upload time.None

A, R and U on the end of an activity description are used to distinguish the same base activity carried out in different states.